
Durn="1.5"


CamX="53 * sin( t / 6 ) + 30"
CamY="-20 * cos( t / 6 )"
CamZ="3 + 5 * sin( t / 4 + 600)"

CmLX="40"
CmLY="0"
CmLZ="0"

CUpX="0"
CUpY="0"
CUpZ="1"

C1="(3 * dt + 3)/1.16666"

R=".9 * ( pos( 2 - abs( (9 - 3 * dt)/1.16666 )) + pos( 2 - abs( C1 - 6 )) )"
G=".7 * clip( 2 - abs( C1 - 2 ) )"
B="0"

// Level Color	(the color of the "present" music sample/wave)
LvlR="1"
LvlG="1"
LvlB="1"


widt=600
heig=450


ConL=1
ConB=1





C0="20 * cos( dt * 3.5 )"

X="120 * dt"
Y="100 * ( s - .5 )"
Z="fft( s ) * c0"




Scal="480"
ScSz=1

Pers="77"

SSvr=-1
Vers=40